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Posts Tagged ‘3.2’

Crusaders’ Coliseum: Trial of the Crusader

September 25th, 2009 Comments off

32-CotCI know I have been slow to post here lately, that is mainly due to the fact we have done nothing to post about.  We are hitting the end of the summer slump I think and starting to look back at the goal of finishing off current content.  Last night after a bit of guild drama, for another time and perhaps another place, we went back to the Coliseum.

First up, obviously, was the Northrend Beast collection.  These had been one shot.  These used to cause use fits in previous attempts, however last night seemed trivial.  Gormok the Impaler went down fast.  People were quick to move and handle the snobolds.  One thing we do slightly different that I have not seen written up is we have our melee take care of all snobolds.   This allows the ranged to focus squarely on DPSing the boss.  If a snobold lands on a tank for any reason, we clean those up while waiting for Acidmaw & Dreadscale.  We handle the implae by swapping on the third stack.  We also try to use out bubble early to clear the debuff, we also combine it with Divine Sacrifice.  The absorption of that damage is a nice way to help the healers out.  That is it, one of the few closest to a tank’n’spank in modern memory.

Acidmaw & Dreadscale use to be our major issue, however a few changes made them trivial.  We make sure we always focus them away from the center.  That is where all range group up.  I leave one DPS assigned to always being on the mobile worm.  All other DPS goes to Acidmaw, since his Paralytic Bite can be the most brutal if killed last.  We would have one tank be dedicated to being the mobile tank.  He is responsible for the mobile worm.  Does not matter which one it is.  This tank will get the debuff from the worm he is tanking.  So he is responsible for getting Burning Bile to those infected by Paralytic Poison.  He is also responsible to call out when tanking Acidmaw that he is infect by the poison.  Then the one person infected by the Bile in the raid can get to the tank so he can continue to tank.  We managed to get Acidmaw down after two burrows.  So that made the healers job a whole lot easier.  Then we just tanked swapped as we could using our Divine Protection.  Since he does have a damage increase since his buddy was killed.

Icehowl is last on the list and the easiest as long as people pay attention.  You tank him in the middle and the raid then spreads out around in a circle.  That way when he casts Arctic Breath, the number of people affected is to a minimum.  If you are a human, Every Man for Himself will get you out of the block, PvP trinkets work as well, however the DPS loss for the trinket change over is not worth it.  He will occasionally cast Massive Crash.  This is signified by him jumping to the center of the area and everyone being pinned to the wall.   This is also reason for spreading out at the beginning.  He will then focus on one person and charge them.  You will see “Icehowl glares at <name> and lets out a bellowing roar!” this person is the one being charged.  If you are looking at his butt or sides during this announcement, just start running towards him.  If you can see him head on, run away from his closet shoulder.  Example: <- O(  )O -> the O represent the shoulder, if you are the one being focused on, just pick a side and run.  The key is to avoid him from hitting anyone.  If he does hit someone, he will enrage, a hunter with Tranq Shot immediately, this will remove the enrage and greatly reduce the risk of him wiping the raid.  If he does not hit someone he is stuck on the wall for a few seconds, dazed, during which he takes extra damage.  That is it, just keep up the rotations and finish him off.

This is a fun fight with three phases, plus sub-phases.  Each has a different mechanic and does not allow much room to slack.  Everyone has a specific task to follow and are responsible for themselves at many moments.  It requires a team effort, coupled with individual effort to be successful.

Enjoy the loot and get ready for Lord Jaraxxus.   This update will be coming up shortly.

3.2 is out and GM’s

August 4th, 2009 Comments off

Just waiting for the servers to come back up, hopefully by the time I get home from work.  My battle group had extended maintenance scheduled today, so hopefully this will fix the instance server unavailible issue.  There are lots of new features and I am looking forward to have some new fun, rather then repetitive fun.  I played on the PTR and enjoyed what I saw, now I will get to do it with friends.

I had a long talk with a GM last night about the problem with instances on our server.  This was basically a circular argument.  He did confirm it was a hardware problem, yet was unable to pass along any other information.  It saddened me that Blizzard has figuratively trademarked the term Soon(TM) .  He was unable to help with any question I asked.  I did tell him I canceled my account due to this issue and will encourage all I know with the same issue to do the same.  He basically apologized and said he would like to keep me as a customer, yet offered no real information or compensation.  I am not looking for anything free, maybe a few days to compensate for the time lost bouncing off of the glowing trampoline.  I was disappointed that the first time I get to talk to a GM about my issue, after submitting tickets on almost and every other day basis for a month, to be left with the same feeling of emptiness I had when I started.  It would be nice if they could at least provide info other then Soon(tm) and sorry.

Anyway, hopefully our issues will be fixed tonight or tomorrow, we all know patch day server stability can be rather terrible.  As for now comes the badge grind.  Which I am looking forward to, I have enjoyed the last few days trying to knock out the glory to the hero achievements.

Categories: 3.2, Officially WoW Tags: ,

Quick Run down 3.2 PTR Experience

June 25th, 2009 Comments off

So I have been on the PTR for 2 days now, well I should say, trying to play on the PTR.  The lag has been so horrible it is unplayable.  So I login, check the new gear and log out.  Even checking out the gear seems to take forever.  The server is so bogged down with mindless drones right now and few people actually willing to test anything, that those who want to play and try out these to talents and ACTUALLY test things cannot.  I guess this is the price of the new shiney.  These people will signon, get bored and leave.  Or so it the hope.  Keep an eye out, I hope to offer some real PTR expierance here shortly.

Categories: 3.2, General, PTR Tags: , ,

World of Warcraft PTR Patch 3.2.0 Notes

June 18th, 2009 Comments off

3.2.0 PTR Patch Notes Released and can be found here World of Warcraft PTR Patch 3.2.0

Being a Pally, I can be biased and say, some nice changes a coming.  Having a DK, I have to say whats the point of a hero class if it is brought inline with all other classes.  I can start at 55?  PvP is ruining the game to enforce the rock/paper/scissors aspect.

Source

Categories: 3.2, General, Officially WoW Tags: , ,