Home > 3.3, Raiding > ICC Impressions

ICC Impressions

January 14th, 2010

Well ICC has now been out, the new wing opened and our face has been smashed in.  We have cleared the first wing of ICC a few times here is my thoughts on the wing.

Trash farming is fun – however annoying.  It is nice to get upgrades on the rings.  Those are great free loot and in many cases become BiS items.  We even saw Rowan’s Rifle of Silver Bullets, which not really having a end game raiding warrior we sold on the AH to help with the purchase of future items.  The benefits are nice, the gold is decent, however there can be some time sinks and bad wipes.  When an alarm is triggered, which you want, that is 75 – 82 rep, many times, people will die, not a big deal.  You can do a few resets in a bit.  We did 2 clears of trash in about an hour.

Lord Marrowgar – I used to like Lord Marrowgar.  He was challenging at one point.  The fact that he could not be taunted put a lot of pressure on tanks and DPS to watch their threat.  It made the encounter have a sense of challenge.  He has since been nerfed and has become routinely boring.  Both of us tanks have gotten Bonebreaker Scepter, we are still waiting on Marrowgar’s Scratching Choker.

Lady Deathwhisper – I really like this fight.  It is challenging, requires good communication and heads up by all parties involved.  Even when we have it going right we have run up close to the enrage timer.  This was due to some bad shields and lack of casters.  The managing of caster and melee – with the ability to repel various attacks, having to DPS down a mana shield.  This is lots of fun.  Us tanks have not seen Ghoul Commander’s Cuirass.

Gunship Battle – Love it.  This fight is lots of fun.  I love bringing new people into it.  We spend about 10 minutes to play with them every time we start.  The fact that the mobs aggro a little different every time they come out of the portals makes the managing of adds fun.  I personally have not had to leap to the other ship, however it seems to be tons of fun.  This is the loot pinata fight – however it is lots of fun.  Still waiting on the tank loot – Abomination’s Bloody Ring and Neverending Winter.  I am really looking forward to both of these, however minor upgrades.

Deathbringer Saurfang – This is another good fight.  A unique mechanic.  Took some trial and error to figure out how to handle the blood worms.  We have opted to, thanks to the Disc Priest Zek, keep them on the stage aggro’d to the tanks.  The respective sides DPS down their worms then switch back to the boss.  Our last time fighting him, this work so well, we did not get a Mark of the Fallen Champion until about 13% left on his health bar.  It then became the DPS race.  We are cheating the encounter a little.  Mechanics were to try and get ranged to kill the blood beasts while kiting.  This however proved to be difficult at times.  Us tanks are still waiting on some kind of loot here too – Deathforged Legplates and Gargoyle Spit Bracers.

Needless to say DPS and healers saw a lot of loot in here.  In fact our lock received all the drops off of the first 3 bosses one week (or at the very least, one drop).

Now onto the new wing – full of 3 bosses and 2 mini-bosses.  The first two bosses are mini versions of Gluth from Naxx; Stinky and Precious.  We would kill Precious first, since she seems to be the most deadly of the two.  Both of these mobs have the Decimate and Mortal Wound abilities, Precious however has Awaken Plagued Zombies which summons a ton of undead adds and Stinky has Plague Stench.  We kite Precious down and around the stairs – once Stinky is out of range, they will howl to try and call each other.  We stop now and again to open up DPS.  Our hunters continually drop their frost traps to slow the Plague Zombies, these do not heal Precious, however they are the mini-enrage for the mini-boss.  We had issues AoE’ing down these adds.  So we constantly kite Precious until she is dead, then clean up the adds.  This entire time, the tanks are swapping from the ever quickly stacking Mortal Wounds.  Stinky is a little easier, yet more intense on the healers.  We tank this dog at the T intersection of her patrol.  So he AoE will not affect the healers tucked away safely in the corner – Range stand in the middle of the intersection and unload on the ugly puppy.  Range stands on top with the tanks so that they can receive heals.  These are fun, however frustrating – the amount of planning and effort it takes to kill them is either a gear check or a bad prank.  They should drop a emblem of frost between both of them.  We had more fun with the Zombie parades though with Precious, so that was a welcome laugh.

Festergut – Whoa – I don’t know what to say.  This has to be the most boring and intense fight I have ever been in.  I start out as the OT.  Just dps’ing away watching the other tanks stacks of Gastric Bloat.  No big deal, when he gets 9, I taunt, then the fun begins.  I have to generate as much aggro as I can.  He has also been inhaling gas the whole time so he is hitting like Mike Tyson in his prime driving a pick-up.  I am managing cool downs and doing everything I can to help out healers.  Once I hit my 9th stack I have to now, Salvation myself, click of righteous fury, and watch my aggro as I go back to DPS.  Meanwhile going back to watching the other tanks stacks.  Easy at first, towards the end I have to remember to turn RF back on and start gathering threat, all the while getting ready to tell the healers when I am about to swap, because – did I mention, he hits hard when there is no gas on the ground.  There is a part of this fight that is luck, if melee or ranged have to move to much to help with the inoculation then you might not have the DPS to kill him in the STRICT enrage timer of 5 minutes.  We ended up bringing in out Shaman healer (Zek’s alt) for heroism.  That proved to be a bit of the difference – we down him at 5 minutes and 1 second.  The loot did not include Cloak of Many Skins which I was really hoping for.

Rotface – I have no opinion on.  We tried him a few times then – ALL THE TRASH RE-SPAWNED!  Which sucked, but we did fight through it, rep and a nice 264 mail piece dropped that was a huge upgrade for the Holy paladin in the group.  The best we did on him was 75% or so.  It will just take some time to get the kiting mechanics down along with the meet up with the DPS that gets infected.  Not a huge deal, will just take practice.

I am looking forward to getting back in there this Friday and Saturday and seeing what damage we can do.  Should be cool and fun.  Hopefully we tear through the first half again – people get the needed upgrades and Festergut and Rotface treat us kindly.  I do plan on writing up a detail start for each of these bosses a little later, once I get a better feel for some of the later ones.  Hopefully that will help with some of the questions smaller strict 10 mans come up upon that cannot find the assistance they need.

Categories: 3.3, Raiding Tags: , ,
Comments are closed.