Archive for the ‘General’ Category

Flame Leviathan down!

April 24th, 2009 Comments off

Finally, after 25 wipes and inconsistant groups we got together with a solid strategy and downed him.  We almost killed him on the first attempt last night, however a poor use of shield on a seige engine and the loss of a both cycles forced us to a 3% wipe.  We recovered and went back to to it and got him down.

The drops were:


Energy Siphon

The strategy we used was posted on our forums by myself after the attempts and some studying.  It is posted here:

So now the basic start:
1 and 2 are in pictures.

Start in the south east corner (1). All vehicles bunched up. The bikes go out and lay two tars in the diagonal between FL and the siege vehicles and then start the fight. FL will target one of the siege vehicles, that vehicle stays as deep in the corner it can. Trying to do as much damage as they can. Mean while the other vehicles start working towards the North West (2) corner at range doing as much damage as they can. The second he targets one person, that vehicle continues to the north west corner. They should have so much ground between them FL, that he will never reach them. The bikes will get two tars down on the diagonal. Mean while the rest of the vehicles will work there way back to south east corner. FL should not reach the vehicle. FL will then swap again. Now traveling on the diagonal. We just repeat this over and over. Only one vehicle should take a burst damage, that is the initial target. Now onto the overload.

The overload should occur sometime near the end of the pass to point 2. It should be delayed as close to the corner as possible. Putting it at max range from position 2. When the overload starts, it is imperative the bikes get some tar down on the FL. Then get the turret folks picked up and back on their demolisher. All vehicles should be at the max range doing as much damage as they can while in overload. That means spam the pyrite bombs from the demolishers. The siege engines should stop about 3 seconds left before overload and turn around getting ready to kite FL back to position 1 (if they are the target). Once the turret people are back in their demolisher, they should work on trying to get pyrite reloaded as best they can. If they are not the target of the FL on his way back to position 1. They are free to travel back to spot 2 getting as much pyrite as they can. Once in their corner, they should start DPS on FL again at range so they can kite him back to the corner if targeted. Once reestablished and in position, they can launch their people and the turret portion can start all over.

The Siege engines should be air ramming behind the FL, reserving power for electro-shock to interrupt flame vents. About 3 seconds before FL swaps targets, they should stop turn around and prepare to be chased. If they are target. They should boost and work their way to the opposite corner. The other vehicle should lag behind air ramming and interrupting Flame Vents, then lagging behind about 3 seconds before target swap. (Lather rinse repeat)

This fight is all about rhythm. Once we get it down this should be fairly easy to duplicate. This fight is gear dependent so everyone should have 187 purples or 200 blues or purples in ever slot. Shirts, Tabards, off-hand, and ranged, libram, totem, or idol slots are exempt. This helps vehicle health and damage. The turret fighters should be in their personal class DPS.

(The dots are not only the tars, but the kite path.)

Some last notes on the fight.

By no means should anyone in a vehicle ever get out and run around. There is a 3K AOE DPS going on constantly, which means like it is walking on the moon without a space suit. The only exception is the turret destroyers, if the bikes are there and on time, no damage should be taken.

Turret destroyers (Siege demolisher passengers) should have raid icons to help them be found easier by the bikes. They can ping the mini map to help bikes find them. The players should also be launched one at a time or they may miss FL and just die. So once a player is confirmed and on, then the other should be launched.

Demolisher Pyrite bombs should be reserved for the overload phase. This is where the major damage is done. Although they can start getting the stacking Debuff on FL about 10 seconds before the overload, and continue to stack it until the overload is completed. Each pyrite bomb has a 10 second debuff that does ~12,000 Damage per second. So a few of these before the overload helps pre-load a lot of damage.  This debuff should be kept on FL as much as possible.

If a siege engine is the one targeted on the first one. The passenger should use the shield right as FL gets close. This should eliminate all of the potential damage on the first pass. Try to save this for the last second.

Bike riders should try to get some tar below FL right before the overload. And the siege engine passengers should light this. This will give the bikers a chance to do extra damage and be ready to pick up the turret destroyers

While Tar is on cool down, bikes should be weaving with FL hitting him with the horn when they can.

Please let me know what you think…I believe this is a pretty good start. Thanks to wowwiki, Wowhead, and tankspot for the help.

We moved on and poked our head in on XT-002 and did okay.  Did 5 attempts and got him down to roughly 50%.  I am typing up our strategies for XT, Razorscale, and Ignis right now, so if anyone has some advice, let me know.

Categories: General, Raiding, Strategy, Ulduar Tags:

Well, the breach was broken.

April 16th, 2009 Comments off

We made several attempts to start Ulduar this week.  We finally got in last night and was really able to fire off a hearty try.  There were only 7 of us on, which was more then enough to try out the vehicle section.  I must say, these vehicles are significantly more fun then Occulos or Malygos.  It might be the explosions, the diversity, or the over whelming feel of power as you topple the towers.

Either way, we worked our way torwards the first set of building and the instance server crashed.  So we ran around a stalled enviroment exploring and having fun.  I do not have much else to report.  We will be attempting a real raid attempt on Friday evening.  Hopefully the servers will have their stability increased by then and a real attempt can be made.

This has also brought me to my comments on Realm/World firsts.  These should not award anything in the game.  Due to the instability of the realms and the frequency in which things crash not everyone is on the same footing.  Some servers have a lighter load which accomodate the raiders others are packed and crash every other step.  With this being said, I think Blizz should yet the feats of strength for the realm firsts.  I have no shot at these nor have any interest in them.  However when something is based solely on luck, it can be frustrating.

Categories: General Tags:

Once again….Into the Breach!

April 14th, 2009 Comments off

A nice surprise this morning, although I had predicted it a while ago, Patch 3.1 dropped today.  This offers many new options for players, from Dual Spec, Argent Tournement, and the Ulduar Raid.

This evening I will be taking a rag tag group of explorers up to Ulduar and poke our nose in and around.  We are looking to see what the vehicle mechanic fight feels like and what we can do.  This should prove to be interesting.  Many people have been looking into this.  We have tried to keep the knowledge of the boss fights in Ulduar to a minimum to minimize knowledge and increase surprises.  We do know abilities of many of the bosses, however we are keeping strats down to a minimum.  This will make many encouters more engauging and fun, rather then trying to push buttons in the right order at the right time according to someone elses method.

I have a problem with guides, it takes away from it being a game.  I do however agree that most if not all raiders need to have the similar mind set.  Otherwise those looking for loot piñata and those looking for an adventure are on different wave lengths.  This can cause many fights and even guild breakup.  We hit up strategies if we hit a wall, where we just cannot seem to get past.

What to many of you like to do?  Learn and explore or try out known strategies?

In to the breach once again, a new adventure awaits!

Categories: 3.1, General, Officially WoW, Raiding Tags:

Beta Sign Up Form Back Up

March 31st, 2009 Comments off

WoW -> Beta Sign Up -> Form.

The Beta Sign Up form has been down since the closing of the Wrath Beta.  It has once again been opened.  If you have a Blizzcon card you can go here to enter your information and get your spot claimed for the coveted next beta slot.

Nothing huge, but does this mean Starcraft 2 beta is nearing release?

Here’s hoping!

Categories: General, Officially WoW Tags:

Authors of WoW Matrix take some steps to help.

March 25th, 2009 Comments off

Upon the news the other day on the updated mod policy for addons and the users that may boycott it I decided to take what little action I could help the issue.  I saw WoW matrix as a big problem with the mod community and why they might have been upset, there is no real way to donate straight from the app.  I contacted WoW Matrix the other day about this and here was their reply:

Thanks for contacting us.

This is to confirm that the ‘Donation’ link
feature has been implemented.

An example of this can be seen with the
‘QuestHelper’ AddOn within WowMatrix.

We are still in the process of inserting any
Donation links that we are aware of.

AddOn authors can also contact us at any time
to send us their Donation links.

Our FAQ at the website has also been updated
to mention this feature.

Please feel free to help us spread the word
if you are in a position to do so.

Thank you and have a great day!

Best Regards,

This is a great start, and I did confirm it is there.  They also updated their faq section:

In addition, we can (if you like) link to your Donations page from within the updater and on our website, and optionally, if bandwidth usage is a concern for you, host your AddOn(s) on our servers at no charge.

So please keep an eye out for this and support those that help make the game better for us.

Categories: AddOns, General, Mods Tags:

Group Calendar and Outfitter Author upset with new AddOn Policy

March 23rd, 2009 Comments off

Outfitter and  Group Calendar Author no longer has mod’s publicly available

This is a sad day.  One of my favorite mods ever in the the game and almost an essential guild tool, Group Calendar, will no longer be publicly available.  Blizzard saw the need for an in game calendar, however theirs was so poorly done that we still need this addon.

Please support this author and his choices.  He is providing us a service that Blizzard is currently not offering in an effective manner.

I personally believe a donation request in game on their addons is perfectly acceptable, charging for an addon to use, I believe is not.  This seems to me very similar to the mod community for Half-Life.  This is a poor option of Blizzard to eliminate or frustrate a big portion of their community.  Many of these mods make a guild master and raid leaders life easier.

One big problem with this new model is WoWMatrix, with this application, users no longer have to go to the mods hosted location or the authors site to get updates.  This in turn eliminates and banner traffic or donation buttons that may pop up.  Which as you can tell directly effects the number of donations and visits to their sites.  WoWMatrix developers should work with all places they host their sites and add the ability to donate directly to the authors in the description field on the bottom of the app.

Anyway, it is a sad sad day in the WoW addon community.  If you are upset with this policy, please let Blizzard  know.  They have used other users mods, I am looking at you Fizzwidget, and incorperated them into the game in almost an exact same manner as the mod was written.  These are essential to make our life easier and those who do the work deserve the right to soliciate donations for their hard work.  Also, write to wowmatrix and use my suggestion, this will help out the community we need to help make our WoW expieriance a lot more enjoyable.

Categories: AddOns, General, Mods Tags:

Guild experimentation

March 19th, 2009 Comments off

This coming Saturday night, at 5 PM CDT, we have out first joint guild run of NAXX-25.  I am unsure of how this will go or what we will be able to accomplish.  Our guild leader worked the deal out with this other guild.  I have a feeling things will go fine, however I am unsure as to the methods we will use and which guild will be the lead.  I am not really concerned.  I have the hope of the Arachnid quarter and the Plague quarter done.  It will mainly depend on how well we do on Safety Dance.

We tried this experiment once, it resulted in a guild merge that exploded weeks later when we had found success on a boss and our methods were disregaurded for the others.  Simple disagreement, but it lead to a big guild drama that resulted in a break up.

We are a guild are small, the same 7-8 raid every week for the 10 mans.  We hope to down Malygos on Friday night, we have had bad luck with disconnects and strategy in the past.  So this combination for the 25 man will be interesting.   I generally prefer to run larger raids like a democracy as long as people are pretty happy with the way the run is going.  Anyway, keep an eye out and I keep you up to date as how it went.

I am also working on a post about the effects of an e-sport client has on a game.  I have a great problem with the lengths Blizzard has been going to create this play balance in many classes and the route these PvP effects of these nerfs or buffs and the effect they have on raiding builds and their builds.  So keep an eye out for it.

Categories: General Tags: